First and foremost, we have to comprehend the existing online teaching models adopted by universities currently for online teaching. The models are Flipped Virtual Classroom Model, Practice Question Using Social Media, Academic Conference via Teleconference, Tele-Clinic and Facilitated Use of Education Videos. Additionally, we have conducted several online surveys seeking to garner more information about the current students’ online learning circumstances in the region. We have concluded that the two most prominent problems of distance learning are namely a low quality of online lessons and a lack of motivation to study online. As such, our team has come up with two efficacious solutions after extensive research. Firstly, we would be looking at using virtual reality technology - a simulated virtual experience - to improve online learning. Secondly, gamification of education - an application of gaming principles and design in the education context - has proven to be effective in many online learning cases. We would be exploring the different models and techniques of gamified learning and how they can be applied to our context in Southeast Asia. Both strategies are universal and seek to allow students a more dynamic, intriguing, and hands-on online learning environment that would only benefit students academically. Moreover, it is imperative to understand the possible short term and long-term impacts of our strategies in the real world - adverse or positive. Lastly, the implementation of such strategies has to be done with much consideration of real-life restrictions and different cultures of countries.
Indian Institute of Science
The National University of Malaysia
Khon Kaen University
National University of Singapore
National Cheng Kung University